The Hollow Earth Expedition (HEX) roleplaying game has been in existence for about five months now officially, and there are many elements of the game system that have aspects to them that make the players, and GMs, think a little bit. This Frequently Asked Question (FAQ) page is designed to answer some of the commonly asked questions about one of the more complex HEX game elements - Weapons and Combat.
Making a called shot has its advantages, however, even if the character lacks the Accuracy Talent. For example, when spending Style points to boost a called shot, it can be more attractive to the player if they know they are spending Style to negate the penalty and then get to make a roll as if they had the Accuracy Talent. It's a much more expensive way to achieve the same result, but that's how it should be for a character lacking that particular Talent.
Incidentally, if the character made the throw, he'd probably ignore the Defense of the Tyrannosaurus Rex and possibly crank up the damage because of the Area of Effect attack going off inside its body. Jeff said he would have to think about it some more, but maximum damage (i.e., double damage if using the average damage value) would probably be appropriate.
Character A has a total Attack Rating of 8 with her firearm and is shooting at NPC 1, who has a Defense of 4. If Character A shoots normally, she would roll her 8 dice and compare the successes against NPC 1's Defense roll of 4 dice.
If she tried to do a Called Shot, she would reduce her Attack Rating by her target's Defense (lowering it from 8 to 4), but every success she rolled would be an automatic hit; NPC 1 would not be able to roll his Defense to reduce the damage.
An astute reader would notice that, assuming average values, the amount of damage in either case would be the same (i.e., average Attack of 4 against average Defense of 2 yields 2 hits; average Called Shot of 2 would also yield 2 hits). Where Called Shots become an asset is when the attacking character has the Accuracy Talent, which reduces Called Shot penalties. If character A had Accuracy 1, her Called Shot Attack Rating would be 6 instead of 4, yielding an average damage of 3. Increase the Accuracy Talent level, either with Style Points or through Experience Points, and, well, Annie get your gun!
Special thanks to Jeff Combos, Melissa McNally, M. Sechin Tower, and the folks on the Hollow Earth Expedition (HEX) forums for their help in the compiling of this FAQ information.