Last updated September 29th, 2006
WARNING: THERE IS SPOILER INFORMATION
TO BE FOUND ON THIS PAGE!
The Hollow Earth Expedition (HEX) roleplaying game has
been in existence for about five months now officially, and there are
many elements of the game system that have aspects to them that
make the players, and GMs, think a little bit. This Frequently Asked
Question (FAQ) page is designed to answer some of the commonly
asked questions about one of the more interesting HEX
game elements - the various secret societies and other groups and
organizations found in the game.
Secret Societies & Organizations Frequently Asked Questions
- Just how well-acquainted is the
Terra Arcanum with the Hollow Earth? Do they have a rough idea of
the lay of the land?
- Considering that the Terra Arcanum were founded by actual
Atlanteans, I would say that they would have a very well hidden vault
somewhere that may have a map of the Hollow Earth inside it. This
would be a closely guarded secret, however, only known about by the
upper echelons of the Terra Arcanum.
As for dealings inside the Earth, I'd imagine that they focus more on
operations on the surface world - preventing expeditions, discrediting
explorers, that kind of thing.
- Would the Terra Arcanum have
equipment specifically adjusted to the Hollow Earth enviroment?
- I suspect that they would have more in the way of devices based
on Atlantean technology, but absolutely. It's probably more in the line
of devices that can still work on the surface world for the reasons I gave
above, but they've probably got some more fantastical ones stashed
away for those "special occasions". <g>
- Given the reference to Von
Wartenburg appearing in a painting centuries earlier, and the
subsequent silencing of the student that made the discovery, do
members of the Thule Society know of the Terra Arcanum, and do
they hunt them down?
- While both organisations seem to approach the Hollow Earth
from different angles, so to speak, it does stand to reason there may
have been some headhunting of Terra Arcanum members by the
Thule Society. Who better to lead them to the "promised land" than
one who knows about it?
- What would the Terra Arcanum
look for in a person before asking them to join?
- There are probably a number of "keep this secret or disappear"
types of agents out there, but I would say that most people recruited
by the Terra Arcanum are recruited for a particular talent or ability
they posess without ever being told who they are really working for.
- Assuming there is an Atlantean
Talent, is it possible that the Talent only affects humans from the Hollow
Earth?
- Considering that it is stated in the adventure in the HEX
rulebook that the players are all able to understand what Roald is saying
when he speaks Atlantean, I would say that the Atlantean Talent affects
anyone who can hear the words being spoken. As for why he wasn't
using it on the Cargo Cultists, that could have been because he could
converse with them in his native language and that they weren't hostile
towards him.
I would offer players wanting to create Terra Arcanum agents the
chance to learn Atlantean, but I'd only let them start with one level in the
Talent (unless they had a very good reason why they would start with
more). One of the folks wrote up some rules for the Atlantean Talent
(that will likely be redundant once the Mysteries of the Hollow Earth
book appears), which basically provide an extremely powerful ability
and should be handed over to the control of players with great caution.
Special thanks to Jeff Combos, Melissa McNally, M. Sechin Tower,
and the folks on the Hollow Earth Expedition (HEX) forums for their help
in the compiling of this FAQ information.
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This page first went on-line December 13th, 2006
Hollow Earth Expedition is a trademark and copyright of Exile Game Studio,
LLC. The Hollow Earth Expedition Logo and other graphics are copyright of
Exile Game Studio, LLC, and are used with their permission. The Ubiquity
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and used with their permission. All distinctive Hollow Earth Expedition logos
and terms are trademarks of Exile Game Studio, LLC. No attempt is being
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above. The HEX Compass graphic was created by Daniel Potter, and
the permission of John M. Kahane and Daniel Potter is required for use
of this Logo by any other persons.