The Hollow Earth Expedition (HEX) roleplaying game has been in existence for about five months now officially, and there are many elements of the game system that have aspects to them that make the players, and GMs, think a little bit. This Frequently Asked Question (FAQ) page is designed to answer some of the commonly asked questions about the game in general, some of the basic information that players and potential GMs might wish to know, and other basics about the mechanics of the game.
By its very nature, since HEX uses a pool of dice, players could end up rolling an awful lot of dice. For example, if the character's weapon has an Attack Rating of 14L, the player will need to roll 14 dice. One has the choice of rolling 14 dice, and count only the ones that are even; on the other hand, one can roll a smaller number of Ubiquity dice, and sum them for the total number of successes. Some people may like the "buckets-of-dice" idea and feel, but most folks don't.
Some players are going to *want* to roll that many dice, and that's fine, but it's not necessary. The Ubiquity dice are great, but you can use any dice, chips with a 0 and a 1 on them, coins, short straws and long straws, etc. for this purpose. Exile Game Studio produces the Ubiquity dice for the game as a neat little product and new collector's dice for those of us who collect these things, but they're not necessary.
Special thanks to Jeff Combos, Melissa McNally, M. Sechin Tower, and the folks on the Hollow Earth Expedition (HEX) forums for their help in the compiling of this FAQ information.