HE Compass Graphic

The Hollow Earth Expedition General Info FAQ

Last updated August 28th, 2006

The Hollow Earth Expedition (HEX) roleplaying game has been in existence for about five months now officially, and there are many elements of the game system that have aspects to them that make the players, and GMs, think a little bit. This Frequently Asked Question (FAQ) page is designed to answer some of the commonly asked questions about the game in general, some of the basic information that players and potential GMs might wish to know, and other basics about the mechanics of the game.

General Info Frequently Asked Questions

The HEX RPG uses the Ubiquity system and dice that are made specially for the game. What do Ubiquity Dice offer me and my game that my dice already don't?
Well, this is not an easy question to answer, per sé, but I will give it a shot. The basic answer is...nothing at all. <g>

By its very nature, since HEX uses a pool of dice, players could end up rolling an awful lot of dice. For example, if the character's weapon has an Attack Rating of 14L, the player will need to roll 14 dice. One has the choice of rolling 14 dice, and count only the ones that are even; on the other hand, one can roll a smaller number of Ubiquity dice, and sum them for the total number of successes. Some people may like the "buckets-of-dice" idea and feel, but most folks don't.

Some players are going to *want* to roll that many dice, and that's fine, but it's not necessary. The Ubiquity dice are great, but you can use any dice, chips with a 0 and a 1 on them, coins, short straws and long straws, etc. for this purpose. Exile Game Studio produces the Ubiquity dice for the game as a neat little product and new collector's dice for those of us who collect these things, but they're not necessary.

On the cover of the HEX rulebook, there is the native girl wielding some sort of electrical energy. Where are the rules for this in the book?
That is an extremely powerful Atlantean Artifact of the sort you would find at the end of the chapter on the Hollow Earth. It is not detailed in the book, but her artifact makes Pteranodons attack the target of her choice. It may not look like it, but she's actually the toughest character on the cover of the book.

Special thanks to Jeff Combos, Melissa McNally, M. Sechin Tower, and the folks on the Hollow Earth Expedition (HEX) forums for their help in the compiling of this FAQ information.


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This page first went on-line December 13th, 2006

Hollow Earth Expedition is a trademark and copyright of Exile Game Studio, LLC. The Hollow Earth Expedition Logo and other graphics are copyright of Exile Game Studio, LLC, and are used with their permission. The Ubiquity game mechanics are copyright of Exile Game Studio, LLC, and are mentioned and used with their permission. All distinctive Hollow Earth Expedition logos and terms are trademarks of Exile Game Studio, LLC. No attempt is being made here to supercede any of the copyrights and trademarks mentioned above. The HEX Compass graphic was created by Daniel Potter, and the permission of John M. Kahane and Daniel Potter is required for use of this Logo by any other persons.