Last updated October 30th, 2006
The Hollow Earth Expedition (HEX) roleplaying game
has been in existence for about five months now officially, and there
are many elements of the game system that have aspects to them
that make the players, and GMs, think a little bit. This Frequently
Asked Question (FAQ) page is designed to answer some of the
commonly asked questions about one of the more common
HEX game elements - Creatures and Beasties of
the Hollow Earth and the Surface World.
Bestiary Frequently Asked Questions
- I was looking over the book and noticed
that no creature or person had a Defense higher than 8. Is this an intentional
system limit or just a coincidence?
- Jeff Combos had this to say... "Great question. There is no limit on
Defense. Large creatures often have high Body ratings, but their Size
rating drags their Defense down to where normal characters can hit them.
The end result is a Defense rating below 10 and a whole bunch more
Health points for the larger creature. As you've seen in the game, it
balances pretty well. T-rexes are tough creatures, but not invulnerable.
- Do you have some kind of rating
system for various creatures, so I can try to constuct my own or gauge
how many I should put up against the party?
- Jeff Combos had this to say: "When creating all the creatures in
the bestiary, I did have a system that I used. In general, most creatures
started with 12 Attribute points and 10 Skill points. For each power level
I bumped them up, I gave them +6 Attribute points and no addtional
Skill points because they are Animals. They also received an additional
Talent per power level I increased them by.
"If all of that is too much trouble (or confusing) I recommend taking a
creature from the bestiary and using the same number of Attribute,
Skill, and Talents points to create another creature."
- Does it stand to reason for
creatures and beasties, due to their Size, that the bigger you are,
the worse a combatant you are?
- Actually, this is not the case at all. First of all, let's deal with Size.
True, as a creature gets larger it becomes more difficult for it to
hit targets smaller than itself. On the other hand, the huge creature
gets to use its full Attack Rating against creatures its own Size.
Also, as creatures get larger, their "weapon" ratings scale up
as well. For example, a Tyrannosaurus Rex gets a +4L bonus
to its Attack Rating because of the size of its bite. Therefore, in
an example with a Size 16 creature, it would have an Attack Rating
of 22 versus a Size 0 opponent (Str 16 + Brawl 4 + Skill Aptitude 2 +
"weapon rating" 16 - Size 16 = 22). It would do a whopping 9 points
of damage on average to a normal human!
Also, one could make a case that a creature that large would make
Area of Effect attacks and ignore the whole Size penalty entirely.
- How does a Tyrannosaurus
Rex maintain its full Defense against 4 combatants that are Size -2?
Is it because of Size, i.e., you maintain your full Defense against a
number of opponents equal to your Size?
- Basically, a creature gets to maintain its full Defense against
smaller creatures for each 2 points of Size difference (See Size Bonus,
HEX page 126). In this case, the Tyrannousaurus Rex is
6 points larger, so it gets to use its full Defense against 4 opponents
(the first one is free + 3 more). Mixing and matching different Sized
opponents gets a bit complicated, but you can figure it out depening
on the order of Initiative during the turn.
Special thanks to Jeff Combos, Melissa McNally, M. Sechin Tower,
and the folks on the Hollow Earth Expedition (HEX) forums for their help in the
compiling of this FAQ information.
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This page first went on-line December 13th, 2006
Hollow Earth Expedition is a trademark and copyright of Exile Game Studio,
LLC. The Hollow Earth Expedition Logo and other graphics are copyright of
Exile Game Studio, LLC, and are used with their permission. The Ubiquity
game mechanics are copyright of Exile Game Studio, LLC, and are mentioned
and used with their permission. All distinctive Hollow Earth Expedition logos
and terms are trademarks of Exile Game Studio, LLC. No attempt is being
made here to supercede any of the copyrights and trademarks mentioned
above. The HEX Compass graphic was created by Daniel Potter, and
the permission of John M. Kahane and Daniel Potter is required for use
of this Logo by any other persons.