Last updated December 14th, 2006
The Hollow Earth Expedition (HEX) roleplaying game has
been in existence for about five months now officially, and there are
many elements of the game system that have aspects to them that
make the players, and GMs, think a little bit. This Frequently Asked
Question (FAQ) page is designed to answer some of the commonly
asked questions about one of the more basic HEX
game elements - the Attributes.
Attributes Frequently Asked Questions
- While most of the Attributes
in HEX are pretty useful, the only one I don't really see being useful
at all is Charisma, especially as regards the Intimidation Skill and
rules. After all, big people can intimidate small ones, but the
Attributes and Skills don't really show that. How do you feel about
this?
- Jeff Combos said, "Charisma is more than just likeability, although
that is a big part of it. It also represents your character's force of
personality. It's like his mental Strength, just as Intelligence is his
mental Dexterity, and Willpower is his mental Body. Being able to
intimidate someone is more than just the physical aspect of the person
doing the intimidating. Smaller, or less physically threatening
people can scare us right out of our pants if they have enough force
of personality. Hannibal Lecter and Mina from the League of
Extaordinary Gentlemen (the comic) are good examples.
Mina actually manages to get Hyde to back down.
"Now, I do see your point about big people intimidating small ones.
Some of that I think will be natural intimidation, even without the bigger
and tougher person flexing their muscles. If a big, strong character
tries to use this to their advantage, possibly through a display of their
Strength, I'd give them a bonus on their Intimidation roll. I think that
would be totally appropriate."
- I'm somewhat disappointed
that HEX contains no skills that use Body or Willpower. Why is
this?
- Jeff Combos stated on this one: "While there are no Skills with
Body or Willpower as their Base Attribute, there are Talents that allow
you to swap them in. This is partially because they represent a
character's resistance, but also because they are already very
important Attributes. They are what determine a character's Health,
Stun, and in the case of Willpower, Perception rating. I didn't want to
overdo it."
With that being said, I can't promise that you'll never see a Willpower-based
Skill in the future."
Special thanks to Jeff Combos, Melissa McNally, M. Sechin Tower,
and the folks on the Hollow Earth Expedition (HEX) forums for their help
in the compiling of this FAQ information.
The Emporium | HEX Resources | Page
Top
This page first went on-line December 13th, 2006
Hollow Earth Expedition is a trademark and copyright of Exile Game Studio,
LLC. The Hollow Earth Expedition Logo and other graphics are copyright of
Exile Game Studio, LLC, and are used with their permission. The Ubiquity
game mechanics are copyright of Exile Game Studio, LLC, and are mentioned
and used with their permission. All distinctive Hollow Earth Expedition logos
and terms are trademarks of Exile Game Studio, LLC. No attempt is being
made here to supercede any of the copyrights and trademarks mentioned
above. The HEX Compass graphic was created by Daniel Potter, and
the permission of John M. Kahane and Daniel Potter is required for use
of this Logo by any other persons.