The Continuum roleplaying game has been in existence for about five years now officially, and there are many elements of the game system that have aspects to them that make the players, and GMs, think a little bit. This Frequently Asked Question (FAQ) page is designed to answer some of the commonly asked questions about one of the more complex Continuum game elements - Spanners & Spanning.
And like teenagers, they need to be taught the proper way of things, lest they fall into Narcissist hands, and the dangers therein. Hence, the Mentor as an in-character voice of the GM, educating the characters (and players by extension) about the ways of Spanning. Parents think raising one child is tough. Imagine having 6-8 children dumped into your lap at once, who can go possibly anywhere/anywhen... <g>
You can put off a lot of things, but not sleep. That's just the way humans are built, and any spanner that had to sleep before learning to span is on the same schedule. It would be like scheduling all your breathing for later in your Yet. Go ahead, try it for fun. Perhaps all your bathing and urinating would best be done by an elder of higher Span. Surely no would notice, or mind.
The Yet card is mainly for recording events you know your elder must do, not a magic spell to ward off natural body functions. Just as the Yet portends unfulfilled events with Frag, Nature portends unfulfilled rest with a yawn. The function of the Span Card is Duration/Age. Smart GMs will poke you about it if you've been running around too long; smart players sleep often for Dreaming and regaining Span.
Actual rank "titles" for Span don't exist, and spanners only refer to the number of their rank ("One", "Two", "Three", etc.) when generalizing about ability. Official titles, of a sort, might be found for various jobs inside each Fraternity, but that's because jobs are where official titles come from in real life, as opposed to ill-fitting legacy concepts from 1st Edition AD&D . (See Further Information, pages 11-14.)
Span Ones are often referred to as "novices" and anyone of Span Five or higher is called "Exalted". Anyone who runs a novice corner (and some Fraternal corners) is called its "mentor", who is most often, but not exclusively, Span Three or Four. And again, these are just the terms in English. There is no precise, universal list of Span 'titles' nor should there be. Spacetime is too vast for that.
Span ranks also shouldn't be confused with the titles used for Superiority rules (see Continuum pages 14-17) which are only used for ordinary non-time-travelling Skills, (and for the present) the Dreaming Skill.
The minimum requirements are spread throughout the main rule book, though, so here's a cross-reference and recommended Character Points list from Further Information, page 16:
Span One: As delineated in the main rulebook, Ones begin with 25 character points and 1 free Benefit.
Span Two: 35 character points and 1 free Benefit. (See Continuum , pg. 59 for minimums.)
Span Three: 50 character points and 1 free Benefit. (See Continuum , pg. 87 for minimums.) At Span 3 and above, character should also roll on the Yet of the In-Between Table (see Continuum , pg. 176) for some instant, if generalized, events awaiting in his Yet.
Span Four: 75 character points and 1 free Benefit. (See Continuum , pg. 93 for minimums.)
Span Five: 100 character points and 1 free Benefit. (See Continuum , pg. 100 for minimums.)
Character points may be spent as per the rules in Continuum , page 11.
All requirements (but not points!) are cumulative. Further Information has further information on this subject, like calculating a higher Span character's Age. It also has a complete example corner, and some prep sheets to help a GM write up his own.
Special thanks to Chris Adams, Dave Fooden, Barbara Manui, David Trimboli, and the folks on the Continuum Mailing List for their help in the compiling of this FAQ information.