Last updated November 16th, 2002
The Continuum roleplaying game has been in existence for
about five years now officially, and there are many elements of the game
system that have aspects to them that make the players, and GMs, think
a little bit. This Frequently Asked Question (FAQ) page is designed to
answer some of the commonly asked questions about the game in general,
some of the basic information that players and potential GMs might wish
to know, and other basics about the mechanics of the game.
General Frequently Asked Questions
- What is the Continuum?
- The Continuum is the society of time travellers to which the player
characters belong. The basic premise of the Continuum is that the first
time traveller will find that the method of time travel that she used is going
to become relatively commonplace, and will be improved upon. Thus,
when the first time traveller went out into the timestream or timeline, she
encountered a time travelling society that was already out there. This is
the Continuum. This is different than the Societies and Fraternities (see
FAQ Answers below).
- What is Spanning, and how does
one Span?
- Spanning is the ability to travel in time. The character is able to will
herself to a given point in space and time, but must know the exact time
and destination to which she wishes to travel. This can be accomplished
by research, talking to other spanners about a given place and location, or
having already been there before. Spanning is a skill that all characters
who become spanners must learn, and must be raised in level. There are
various pre-requisites to increasing one's level in Span ability. Those who
are unable to Span are called levellers, that is, they are normal humans who
cannot travel in time.
- How does a player character become
part of the Continuum?
- A player character becomes a member of the Continuum by being invited
to join the Continuum of time travellers. This invitation is called the
Invitation to the Dance, and is best left to the player and GM to arrive at
together (or it can be played out, if so desired). See the
Continuum rulebook for more information on the Invitation to
the Dance.
- Who are the Narcissists?
- The Narcissists, who call themselves Crashers, are the opposing faction
to the Continuum. While Continuum Spanners believe that there is one
universe and that you cannot change the past, the Narcissists (the name that
the Spanners have given them) believe in many parallel universe (paraverses),
and believe that history can be changed, and thus parallel universe are
created. The Narcissists refer to the Continuum Spanners as the Swarm.
- What are the Maxims of the
Continuum?
- The Maxims are the rules of conduct that spanners of the Continuum
memorize and live by. They keep spanners clear of the dangers of
fragmentation, or frag (see below), and emphasise that each spanner is
responsible for her actions. For more information on the Maxims of the
Continuum, see the first interior page of the Continuum rulebook.
- What is Frag?
- Fragmentation, commonly called frag, is caused by a blatant violation of
causality which creates paradox. Both Spanners and Crashers can suffer
the effects of frag. For more information on frag, see the Frag FAQ.
- What is a Locality?
- A Locality is a spanner's original birthplace, especially that where
she was raised as a leveller. The locality is the spacetime that is most
familiar to the spanner due to experience and association.
- What is a Corner?
- A corner is a homestead or equivalent establishment where spanners
of a particular locality (see FAQ Answer above) can be themselves without
leveller scrutiny. In essence, it's a local safe house or home base for
spanners.
- What are the Societies?
- The Societies are the civilizations that exist in spacetime between
Antedesertium and the Inheritors. They are made up of hundreds of
individual cultures/nations which provide the society with its name.
Trade and competitions among the societies make up much of the
political machinations of the civilization.
- What is a Fraternity?
- A Fraternity is a group of spanners of like mind, usually performing a
unique service to other spanners and/or the Continuum. Like a mediaeval
guild, a fraternity is the profession of a spanner, when among spanners.
Members of any given fraternity can be found throughout the time of the
Societies, and often beyond.
- What is Antedesertium?
- Further information is not available here.
- What are the Inheritors?
- Further information is not available here.
Special thanks to Chris Adams, Dave Fooden, Barbara Manui, David
Trimboli, and the folks on the Continuum Mailing List for their help in the
compiling of this FAQ information.
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This page first went on-line January 26th, 2000
Continuum: Roleplaying in The Yet is a trademark and copyright of
Aetherco/Dreamcatcher. The Continuum Logo and other graphics are
copyright of Aetherco/Dreamcatcher, and are used with their permission.
All distinctive Continuum logos and terms are trademarks of Aetherco/
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