Continuum FAQ

The Continuum Gemini Incidents FAQ

Last updated March 20th, 2004

The Continuum roleplaying game has been in existence for about five years now officially, and there are many elements of the game system that have aspects to them that make the players, and GMs, think a little bit. This Frequently Asked Question (FAQ) page is designed to answer some of the commonly asked questions about one of the more complex Continuum game elements - Gemini Incidents.

Gemini Incidents Frequently Asked Questions

I have a question about Gemini Incidents. When encountering oneself, can one touch each other?
Yes. There is no reason Elders and Juniors can't touch. The same goes for objects. You just have to be careful with objects, and make certain that you remember which object is the "junior", and which is the "elder". Otherwise, you can cause yourself a world of frag.

One of the elements that my players are not fond of is the use of their Elders to "railroad" them into various situations. Can you provide any guidelines on this matter?
The whole point of the "railroading" is that the characters' Elders have their best interests in mind. Remind them to read their Maxims: they are the player characters, and more. They've done it all before. As a GM, however, one should remember not to abuse this element of the game. One can't have Elders telling the player characters what to do all the time, or that robs them of their free will. However, you can use Elders, within the limits of Gemini incidents, to nudge characters in the right direction.

What are some of the disadvantages of Geminis?
Well, the Gemini Incident is certainly a game convention (see the answer to the next question on this subject), but it does have its uses - but not without drawbacks. The player can use a Gemini Incident to get their character out of trouble by having an Elder bail him or her out. However, this can be a very burdening situation, since one fills one's Yet with Gemini Incidents that one has to fulfill. This has advantages and disadvantages, but is more of a long-term bad move.

There is also a risk involved. What if the character's Elder gets killed? If you put that death in your Yet, there is no second death for you (sorta. This is explained a bit better in Further Information.). Likewise, it's just more work for the Quicker and Thespians, having to deal with all the incidents where the character was known to have shown up in his or her own Age (and seen by others).

Besides, the character has better things to do than to keep on bailing him- or herself out of the fire; the character should show some initiative, and do things themselves. The limit on Geminis is a game conventions (to keep accounting down) and a logical one (risk versus reward, and avoiding burdening one's Yet overly so).

What about the Gemini Track? Isn't this somewhat of a game convention, and if so, what is its purpose?
Chris Adams wrote: "The Gemini Track is the most obvious pure game convention in Continuum , and may be the first thing to change in a Second Edition (but not a second printing). How it might change is for all our Yets to reveal, but I haven't worried about it much.

"It exists to avoid repeated abuse of Geminis, either by the player or by the GM, and for no other reason [see especially page 155, worded for the GM]. Certainly the _characters_ aren't usually aware of how many Geminis are in their Yet (although, arguably the Scribes, Inheritors, etc. know all, see all...). In a "tournanment" campaign, it would have a use. Otherwise, well-organized players and GMs that engender trust can certainly Gemini to their hearts' content, and we say as much."

If I complete one of my Yet requirements for my junior self's Gemini Incidents, does that count as a Gemini Incident tally for the Span 2 version of me now, too? Or is it just a Yet completion - and all my Gemini Incidents for Span 2 must be me for Span 2 or higher?
In Continuum , page 155, it states, "The 'Known Geminis' are the number of junior incidents that must occur while the character is at that Span, before he can advance." The grammar is a little awkward, but the rule is clear: The number rolled and placed on the Track are the _junior_ incidents for that Span. So a Span Two elder visiting his Span One junior is fulfilling his Yet, but not fulfilling the Geminis required to advance to the next rank of Span.

Having said all that, please read the notes on the fate of the Gemini Track and advancement rules in the next question.

Because all of my Span 1 Gemini requirements have been met, if I ever span into an event that's not one of my Yet Gemini incidents, I'd frag myself. (Presumably, someone, like my mentor, would show up and stop me before I did it, though.)
This is a metagaming problem that the Gemini Track itself has caused. Since the character (probably) doesn't know how many junior Geminis he'll have at a given Span, how is he supposed to avoid Slipshanking a Gemini when he's "out of Geminis"? The Track isn't really in keeping with the spirit or theme of the rest of the game - the Maxims are a way of life, but the Track is just a game rule. It's a legacy from Continuum 's pre-release days that didn't get shaken out of the final cut.

After a few years of play, the authors rarely use the Gemini Track anymore. The frag from Slipshanking a Gemini, as well as the GM's power of playing the elder Gemini (and the fiat of the Second Maxim) is more than enough to keep players from abusing Geminis. (Curiously, the Gemini Track's main remaining use may be to keep unscrupulous GMs from abusing the Second Maxim!)

Since the Gemini Track is neither intuitive for a character (he doesn't know how many Geminis he'll have - only his player does), nor a reflection of how a spanner actually records Geminis, it was not included in the SpanBook software. In future editions of Continuum , it is likely the Track and its requirement to advance in Span will be removed, and should be considered optional today.

Special thanks to Chris Adams, Dave Fooden, Barbara Manui, David Trimboli, and the folks on the Continuum Mailing List for their help in the compiling of this FAQ information.


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