Continuum FAQ

The Benefits and Limits FAQ

Last updated April 10th, 2003

The Continuum roleplaying game has been in existence for about five years now officially, and there are many elements of the game system that have aspects to them that make the players, and GMs, think a little bit. This Frequently Asked Question (FAQ) page is designed to answer some of the commonly asked questions about one of the more complex Continuum game elements - Benefits and Limits.

Benefits and Limits Frequently Asked Questions

I am unclear about the Psychic Potential Benefit. What exactly is it, and is it required to learn Aquarian Skills later?
Psychic Potential is not required to learn Aquarian Skills later - when you have sufficiently high Mind or Quick you can just go and train (Continuum , page 114). It's a genetic "fluke" (though see Midwives) that crops up. It makes you weird in a way your century isn't planning on, unlike every other Skill and Benefit you can choose. Psychic Potential might even be detrimental in say, 16th Century Massachusetts. It's different, and it's not really controlled by the player until the required Mind or Quick is reached. It's only real benefit is having the Aquarian Skill naturally, with no need to spend Age on training (like the Lucid Dreaming Benefit). I suppose one could always ask the GM for a specific Potential, but the dice may net you two.

Special thanks to Chris Adams, Dave Fooden, Barbara Manui, David Trimboli, and the folks on the Continuum Mailing List for their help in the compiling of this FAQ information.


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This page first went on-line March 10th, 2001

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